Blog 2026-03-13

Blog 2026-03-13

On your marks, get set, and...

Sable's Grimoire 2

At last, the end is in sight. Sable's Grimoire 2 is ready to go.

TL;DR: the release date is April 14.

Wishlist

If you haven't already done so, you can wishlist the game on Steam:

https://store.steampowered.com/app/2702740/Sables_Grimoire_2/

Or follow the development on Itch.io:

https://zetsuboushita.itch.io/sables-grimoire-2

Progress

The initial development of Sable's Grimoire 2 is now complete.

The only thing left to do is one last round of testing, which I'll be doing over the coming month. I've already run through the game several times, so this is really more of a final QC than anything.

I don't expect any major changes at this stage of development, or for anything to hold back the release.

Initial Release

The initial release will contain 5 routes, and will be around 580k words in length.

I was originally hoping to add more routes and content at launch. But I've put that on hold to be added in future updates, much like with the first Sable's Grimoire, which saw new routes and endings added over the years since its initial release.

Also, due to the size of the game, I'm not expecting it to be perfect at launch. I'm sure there will be things I've overlooked.

But if I keep delaying this game until it's perfect, or until it has every last bit of content I want to add, then it's never going to be released. So I think it's time to put it out there and hope that I haven't missed anything major.

Store Pages

A store page has now been made on Itch.io. The Steam store page has been updated, with minor changes to the description, system requirements, etc. But nothing substantial.

I'm planning on updating the screenshots for both prior to release. I'll be taking some during the final testing playthrough to apply to the store pages.

Releases on other stores are planned, but won't be available at launch. The initial launch will only be on Steam and Itch.

Consoles

I've mentioned this before, but I'll cover it again for posterity's sake.

Console ports for Sable's Grimoire 2 are planned, but won't take place for a while.

This is largely due to difficulties in releasing updates to my games on consoles in the past, with updates being either massively delayed or outright refused by the store in question.

Rather than deal with that again, I'll be waiting until Sable's Grimoire 2 has all of the planned additional content (new routes and such) released before going through the porting process.

In other news

I needed to play through the first 3 Sable's Grimoire games again while developing Sable's Grimoire 2 in order to ensure consistency between them.

While I was doing that, I figured I'd fix or improve whatever caught my attention. That led to new updates being released for all 3 of them.

You can find the full details on the update announcements on the games' respective store pages on Steam or Itch.

In short, a bunch of things from Sable's Grimoire 2 were backported in preparation for the new game's impending release.

The highlights are:

  • a new sprite for Hira. It was made for Sable's Grimoire 2, and I wanted it to remain consistent between both games, so the original sprite in the first Sable's Grimoire was replaced
  • new logo for Project Homonculus
  • some terminology changes
  • new settings and redone settings screen

Nothing ground-breaking. Just a bit of refinement while I'm working on the games anyway.

So... what now?

A month of final testing, and then it's go time!

I hope you're all looking forward to this as much as I am. It's been a long road, but the end is finally in sight.

Of course, "the end" is anything but. Between new routes and content updates for Sable's Grimoire 2, not to mention the start of development on Project Homonculus and My Elven Bride, it seems disingenuous to call it that.

Still, it'll be nice to see Sable's Grimoire 2 released, and to move on to the next stage of development of the series.